From: Angus Dorbie (dorbie++at++sgi.com)
Date: 06/07/2000 20:19:09
Well you could try and normalize the coordinates.
Failing this call
glEnable(GL_NORMALIZE)
in a draw callback.
turn off with
glDisable(GL_NORMALIZE)
Cheers,Angus.
Hans Palbøl wrote:
>
> Hi
>
> I've noticed a big difference in rendering (very dark rendering) across
> different hardware platforms when using a particular model. The model is
> scaled outside of Performer and seems to have made the normals
> non-normalized.
>
> Is there a way to force normalization of normals in Performer?
>
> Thanks,
> Hans
> --
> Hans Palbøl
>
> "Jeg tror nok, han benyttede sig af
> de vilde trækfugle til at slippe bort"
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