Re: Tri-Strips length

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From: Angus Dorbie (dorbie++at++sgi.com)
Date: 06/07/2000 17:28:15


No, it refers to the number of triangles in each strip.

in performer parlance this number would be the array entries for
primitive lengths -2 set by ::setPrimLengths for tri strips.

Cheers,Angus.

robert kwak wrote:
>
> does tri-strip length refer to the number of polygons under a single
> object node?
>
> thanks,
> robert
>
>
> Angus Dorbie wrote:
>
> > Yoram Shahak wrote:
> > >
> > > Hi everyone ,
> > >
> > > :o)
> > >
> > > What are the thumb rules concerning tri-strip length, when
> > optimizing
> > > performance ?
> > >
> > > Is "The longer strips the better" a good rule ?
> > >
> >
> > Yes, although multiples of 6 are the sweet spot on Infinite Reality.
> > And
> > multiples of 8 on Reality Engine2.
> >
> > Cheers,Angus.
> >
> > --
> > For Performer+OpenGL tutorials http://www.dorbie.com/
> >
> > "In the middle of difficulty lies opportunity."
> > --Albert Einstein
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>
> --
> Robert Kwak
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>
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-- 
For Performer+OpenGL tutorials http://www.dorbie.com/

"In the middle of difficulty lies opportunity." --Albert Einstein


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