Re: pfTexture and gl

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From: Devrim Erdem (devrim++at++infotron.com.tr)
Date: 06/02/2000 11:27:43


Don Burns wrote:

> > glIsTexture returns GL_FALSE
>
> So, the problem is that the texture has probably not been used yet. pfTextures
> do not become glTextures until either the geoset using them has been drawn or
> pfTexture->load() has been called. Try calling load() before glGetHandle().

Right after calling theTexture->load(), my app exists with the following error
message :

=> fatal _pfDirtCheck: pfRealloc of 0 bytes returned NULL.

Any ideas.

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