RE: pfTexture and gl

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From: Sylvain Mayer (mayer++at++cae.ca)
Date: 06/01/2000 12:26:05


Out of curiosity, what can't you do with the pf API that you must do with
OpenGL?

regards, Sylvain
________________________________________
Sylvain Mayer, 3D Graphics Developer
Graphics Simulation Technology
Display Eng. & Special Projects
CAE Electronics Ltd. (http://www.cae.ca)
mailto:mayer++at++cae.ca
Tel: (514) 341-6780 Ext.: 3065
Fax: (514) 734-5618

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> -----Original Message-----
> From: Devrim Erdem [mailto:devrim++at++infotron.com.tr]
> Sent: Thursday, June 01, 2000 1:34 PM
> To: info-performer++at++sgi.com
> Subject: pfTexture and gl
>
>
> Hi,
>
> I want to use pfTexture to load a .rgb file and use the texture in the
> post draw function with oGL. I use getGLHandle and later pass the
> returned value to glBindTexture. This doesn't seem to work
> and I assume
> I skip some important step or setting. What could it be ?
>
> thanks.
>
> --
> /*===============================================
> M. Devrim Erdem devrim++at++infotron.com.tr
> Software Engineering
>
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