Re: Tri-Strips length

New Message Reply Date view Thread view Subject view Author view

From: robert kwak (r.kwak++at++dxnet.net)
Date: 06/01/2000 08:36:15


does tri-strip length refer to the number of polygons under a single object
node?

thanks,
robert

Angus Dorbie wrote:

> Yoram Shahak wrote:
> >
> > Hi everyone ,
> >
> > :o)
> >
> > What are the thumb rules concerning tri-strip length, when optimizing
> > performance ?
> >
> > Is "The longer strips the better" a good rule ?
> >
>
> Yes, although multiples of 6 are the sweet spot on Infinite Reality. And
> multiples of 8 on Reality Engine2.
>
> Cheers,Angus.
>
> --
> For Performer+OpenGL tutorials http://www.dorbie.com/
>
> "In the middle of difficulty lies opportunity."
> --Albert Einstein
> -----------------------------------------------------------------------
> List Archives, FAQ, FTP: http://www.sgi.com/software/performer/
> Submissions: info-performer++at++sgi.com
> Admin. requests: info-performer-request++at++sgi.com

--
Robert Kwak
Architectural Simulation Designer

Advanced Visualization Centre Design Exchange 234 Bay Street Toronto-Dominion Centre Toronto ON M5K 1B2 Canada

(416) 216-2155 [voice] (416) 368-0684 [fax]


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2b29 : Thu Jun 01 2000 - 12:09:30 PDT

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.