From: robert kwak (r.kwak++at++dxnet.net)
Date: 06/01/2000 08:36:15
does tri-strip length refer to the number of polygons under a single object
node?
thanks,
robert
Angus Dorbie wrote:
> Yoram Shahak wrote:
> >
> > Hi everyone ,
> >
> > :o)
> >
> > What are the thumb rules concerning tri-strip length, when optimizing
> > performance ?
> >
> > Is "The longer strips the better" a good rule ?
> >
>
> Yes, although multiples of 6 are the sweet spot on Infinite Reality. And
> multiples of 8 on Reality Engine2.
>
> Cheers,Angus.
>
> --
> For Performer+OpenGL tutorials http://www.dorbie.com/
>
> "In the middle of difficulty lies opportunity."
> --Albert Einstein
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