From: Tom Flynn (flynnt++at++cthulhu.engr.sgi.com)
Date: 05/30/2000 14:46:24
On Tue, 30 May 2000, Sylvain Mayer wrote:
> Interesting... and how about nVidia h/w? (or the new SGI box?)
Multiples of 8 and definately the longer the better.
Also, for best performance, you'll wanna setup your Xserver for 16bpp and
you'll want to use display lists or vertex arrays or both (both is best).
-tom
>
> regards, Sylvain
> ________________________________________
> Sylvain Mayer, 3D Graphics Developer
> Graphics Simulation Technology
> Display Eng. & Special Projects
> CAE Electronics Ltd. (http://www.cae.ca)
> mailto:mayer++at++cae.ca
> Tel: (514) 341-6780 Ext.: 3065
> Fax: (514) 734-5618
>
> *** For the latest Vis-Sim related info check out:
> http://www.vis-sim.org
>
>
> > -----Original Message-----
> > From: Angus Dorbie [mailto:dorbie++at++sgi.com]
> > Sent: Tuesday, May 30, 2000 12:55 PM
> > To: Yoram Shahak
> > Cc: info-performer++at++sgi.com
> > Subject: Re: Tri-Strips length
> >
> >
> > Yoram Shahak wrote:
> > >
> > > Hi everyone ,
> > >
> > > :o)
> > >
> > > What are the thumb rules concerning tri-strip length, when optimizing
> > > performance ?
> > >
> > > Is "The longer strips the better" a good rule ?
> > >
> >
> > Yes, although multiples of 6 are the sweet spot on Infinite
> > Reality. And
> > multiples of 8 on Reality Engine2.
> >
> > Cheers,Angus.
> >
> > --
> > For Performer+OpenGL tutorials http://www.dorbie.com/
> >
> > "In the middle of difficulty lies opportunity."
> > --Albert Einstein
> > --------------------------------------------------------------
> > ---------
> > List Archives, FAQ, FTP: http://www.sgi.com/software/performer/
> > Submissions: info-performer++at++sgi.com
> > Admin. requests: info-performer-request++at++sgi.com
> >
> -----------------------------------------------------------------------
> List Archives, FAQ, FTP: http://www.sgi.com/software/performer/
> Submissions: info-performer++at++sgi.com
> Admin. requests: info-performer-request++at++sgi.com
>
-- "Mongooses are famous for their snake-fighting ability, and are almost always victorious because of their speed, agility, and timing and also because of their thick coat."
This archive was generated by hypermail 2b29 : Tue May 30 2000 - 14:46:36 PDT