From: Sylvain Mayer (mayer++at++cae.ca)
Date: 05/30/2000 13:04:48
Interesting... and how about nVidia h/w? (or the new SGI box?)
regards, Sylvain
________________________________________
Sylvain Mayer, 3D Graphics Developer
Graphics Simulation Technology
Display Eng. & Special Projects
CAE Electronics Ltd. (http://www.cae.ca)
mailto:mayer++at++cae.ca
Tel: (514) 341-6780 Ext.: 3065
Fax: (514) 734-5618
*** For the latest Vis-Sim related info check out:
http://www.vis-sim.org
> -----Original Message-----
> From: Angus Dorbie [mailto:dorbie++at++sgi.com]
> Sent: Tuesday, May 30, 2000 12:55 PM
> To: Yoram Shahak
> Cc: info-performer++at++sgi.com
> Subject: Re: Tri-Strips length
>
>
> Yoram Shahak wrote:
> >
> > Hi everyone ,
> >
> > :o)
> >
> > What are the thumb rules concerning tri-strip length, when optimizing
> > performance ?
> >
> > Is "The longer strips the better" a good rule ?
> >
>
> Yes, although multiples of 6 are the sweet spot on Infinite
> Reality. And
> multiples of 8 on Reality Engine2.
>
> Cheers,Angus.
>
> --
> For Performer+OpenGL tutorials http://www.dorbie.com/
>
> "In the middle of difficulty lies opportunity."
> --Albert Einstein
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