Re: Tri-Strips length

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From: Angus Dorbie (dorbie++at++sgi.com)
Date: 05/30/2000 09:54:31


Yoram Shahak wrote:
>
> Hi everyone ,
>
> :o)
>
> What are the thumb rules concerning tri-strip length, when optimizing
> performance ?
>
> Is "The longer strips the better" a good rule ?
>

Yes, although multiples of 6 are the sweet spot on Infinite Reality. And
multiples of 8 on Reality Engine2.

Cheers,Angus.

-- 
For Performer+OpenGL tutorials http://www.dorbie.com/

"In the middle of difficulty lies opportunity." --Albert Einstein


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