Re: pfProject Texture and transparent textures

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From: Angus Dorbie (dorbie++at++sgi.com)
Date: 05/25/2000 22:17:24


Well transparency is pretty sound so unless your problem is related to
the well known fundamental zbuffer issues with transparency you have
some kind of problem with the way you created your scene graph.

Cheers,ANgus.

devrim wrote:
>
> > The projected texture pass will draw the transparent object with the
> > projected texture on it and if the projected texture has alpha ==1 then
> > you will see the object as opaque. At the very best you are going to see
> > some sort of problems due to transparency. Performer tries to work
> > around some of these issues using stencil operations or depth equal
> > tests but there is no perfect solution without something like hardware
> > multitexture.
>
> I would expect that the transparent textures would look correct after the
> projected light is disabled and removed from the scene. But the effect
> remains.
>
> /*===============================================
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> Simulation Software Development
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