From: devrim (devrim++at++infotron.com.tr)
Date: 05/25/2000 09:12:54
> The projected texture pass will draw the transparent object with the
> projected texture on it and if the projected texture has alpha ==1 then
> you will see the object as opaque. At the very best you are going to see
> some sort of problems due to transparency. Performer tries to work
> around some of these issues using stencil operations or depth equal
> tests but there is no perfect solution without something like hardware
> multitexture.
I would expect that the transparent textures would look correct after the
projected light is disabled and removed from the scene. But the effect
remains.
/*===============================================
M. Devrim Erdem devrim++at++infotron.com.tr
Simulation Software Development
info(+)TRON, Turkey
Tel: +90 216 4921002, Ext 138
Fax: +90 216 3432132
http://www.infotron-tr.com
http://abone.turk.net/mderdem
===============================================*/
This archive was generated by hypermail 2b29 : Thu May 25 2000 - 09:08:11 PDT