Re: pfProject Texture and transparent textures

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From: devrim (devrim++at++infotron.com.tr)
Date: 05/25/2000 09:12:54


> The projected texture pass will draw the transparent object with the
> projected texture on it and if the projected texture has alpha ==1 then
> you will see the object as opaque. At the very best you are going to see
> some sort of problems due to transparency. Performer tries to work
> around some of these issues using stencil operations or depth equal
> tests but there is no perfect solution without something like hardware
> multitexture.

I would expect that the transparent textures would look correct after the
projected light is disabled and removed from the scene. But the effect
remains.

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