Drawing HUD on multichannel application

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From: VSM (marseille++at++vsm.fr)
Date: 05/11/2000 03:00:37


Hi,
We have a six channels on dome, with distortion on projectors
The channels have large FOV (63°x45°) and offsets
We want to draw a HUD continuously on all the channels.
We use callback OPENGL on PostDraw Fct, and when we draw only in one channel, on 2D, the distortion on dome is not correct.
Have you got a method to solve those problems?

Yoel


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