Calculating bounding box

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From: Athanasios Gaitatzes (gaitat++at++fhw.gr)
Date: 04/27/2000 07:00:42



Well i kinda answered my previous question on bounding box.

I am trying to add a preCull function to several nodes in my scene graph
using node->setTravFuncs. As it turns out the first argument to preCull
is a pfTraverser.
But when I get the matrix it is wrong.
If instead of the preCull function I add a postCull function (same code)
then the matrix is correct but nothing get pruned when I return
PFTRAV_PRUNE and I thing that is because of the order things gets
executed. (reading the pftraverser man pages)
Any suggestions?

--
Athanasios Gaitatzes (gaitat++at++fhw.gr)
Virtual Reality Department
Foundation of the Hellenic World
38 Poulopoulou St., Athens 11851, Greece
Tel: +30 1 3422292 Fax: +30 1 3422272


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