From: Gordon Tomlinson (gordon++at++paradigmsim.com)
Date: 04/24/2000 15:32:22
Hi There
> My reason for using the static bounds was to avoid the overhead of
> propagating the changes up the scene graph. Since my data can be fairly
> dynamic, I thought having a DYNAMIC bounds might carry a fair amount of
> overhead. Maybe I'm wrong here.
Ok you can set ti staic first but when it does change you have set it to
Dynamic, it will only then cause a propogation when you change the geometry
>
> I still think if I explicitly change a static bounding sphere on a node it
> should propagate the change up the scene graph.
NO static bounding does not propagate only Dynamic.
>
> Mark Acosta
> Magic Earth LLC
>
[snip
--Gordon.
______________________________________________________________
Gordon Tomlinson | Multigen - Paradigm Senior Software Engineer | A Computer Associate Company Email: gordon++at++paradigmsim.com | Suite 400, 14900 Landmark Blvd Tel: 972 960 2301 Fax: 9049 | Dallas, Texas 75240, USA ______________________________________________________________
'Smoke me a kipper, I'll be back before breakfast' ______________________________________________________________
NOTE: All opinions here within this email are solely mine and DO NOT reflect those of MultiGen-Paradigm CA or any other employee.
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