Re: static setBound on a pfNode

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From: Brian Furtaw (brian++at++sgi.com)
Date: 04/24/2000 11:29:08


Hi Mark,

It looks like you need to set the mode to PFBOUND_DYNAMIC then setBound
to a new bsphere to have it propagate up the chain.

Brian

"Acosta, Mark W [Magic Earth LLC]" wrote:
>
> Hi everyone,
>
> I have several places in my scene where I do a setBound(bsphere,
> PFBOUND_STATIC) on Geodes that contain GeoSets with dynamically changing
> geometry. The first time I do this, everything works fine. If I change the
> bounding sphere later on (making it much bigger) I've found that Performer
> doesn't propagate the change up the scene graph which screws up my picking.
> I dumped out the scene graph to verify this. This doesn't seem right to me.
> Is there some way to force the recomputation of the bounds in the scene
> graph?
>
> Thanks,
>
> Mark Acosta
> Magic Earth LLC
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Brian Furtaw (brian++at++sgi.com) Graphics Guru Office:(301)572-3293 Fax: (301)572-3280 12200-G Plum Orchard Drive OpenGL/Performer/OpenInventor/ImageVision Silver Spring, Maryland 20904 Volumizer/Optimizer/React/PCI Device Drivers


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