static setBound on a pfNode

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From: Acosta, Mark W [Magic Earth LLC] (acostmw++at++texaco.com)
Date: 04/24/2000 09:57:01


Hi everyone,

        I have several places in my scene where I do a setBound(bsphere,
PFBOUND_STATIC) on Geodes that contain GeoSets with dynamically changing
geometry. The first time I do this, everything works fine. If I change the
bounding sphere later on (making it much bigger) I've found that Performer
doesn't propagate the change up the scene graph which screws up my picking.
I dumped out the scene graph to verify this. This doesn't seem right to me.
Is there some way to force the recomputation of the bounds in the scene
graph?

Thanks,

Mark Acosta
Magic Earth LLC


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