Re: Transparent Sorting Bug(?) in Performer

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From: MLM Veraart (Veraart++at++fel.tno.nl)
Date: 04/20/2000 07:33:32


Angus Dorbie wrote:
>
> MLM Veraart wrote:
> >
> > Angus Dorbie wrote:
> > >
> >
> > > Can you represent your dynamic data as a geoset instead of a draw
> > > callback to OpenGL?
> >
> > I can but then I have to make a version for every channel in the application.
> > And the number of channels is not known, because my code is a library that
> > other people use to make their application.
>
> Why is this?

The transparency of geometry parts depends on the distance of the eyepoint to
the geometry. In the draw callback this is calculated and applied to the polygons.

> Is it a billboard or what?
> Cheers,ANgus.

Yes, it is a billboard.

A second type of transparent object in the scene is also custom rendered in
a draw callback because it contains coplanar geometry. For witch I haven't found
a way to implement with pfLayer, because I need a complete transparent base layer.
And these should be sorted back to front together with the other transparent objects.

Mario


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