Volume Rendering - Fire

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From: devrim (devrim++at++infotron.com.tr)
Date: 04/18/2000 00:38:28


Hi,

I need to represent a huge fire on a wide area. I have checked the
Volume rendering sample and I need to say that I haven't fully
understood what is going on there, but before studying the example in
detail I would like to ask some questions:

1. Is it possible to use texture animation ( a set of prerendered fire
textures using Maya ) instead of the hardcoded textures ? If so, what
are the constraints that I shall inform our artists about ?

2. On our Onyx2 IR2, the sample volren slowed down when the window is
enlarged to fit full screen. As the fire is not the only element in the
world I will render, what is the rationale behind the performance hit ?

Thats all for now, many to come when I dive into coding.

Thanks.

--
/*===============================================
M. Devrim Erdem            devrim++at++infotron.com.tr
                  Simulation Software Development
                              info(+)TRON, Turkey
Tel: +90 216 4921002, Ext 138
Fax: +90 216 3432132
http://www.infotron-tr.com
http://abone.turk.net/mderdem
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