Re: culling errors for dynamic geometry FIXED

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From: Bram Stolk (bram++at++sara.nl)
Date: 04/12/2000 07:21:26


Hello Performers,

Many thanks to all who responded, and to Kenneth Chan for the
decisive hint.

It turned out that the order in which you recompute bounds
is important.

- First you force the recomputation of the bounding CUBE of the pfGeoSet
- Second you force the recomputation of the bounding SPHERE of the pfGeode
  that contains this geoset.

This way you will end up with proper culling, even for dynamically
changed vertex arrays.

Many thanks again,

   Bram Stolk

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 Bram Stolk, VR Specialist.
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