Re: glDeleteHandle of pfTextures

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From: Jean-Luc Dery (dery++at++discreet.com)
Date: 04/07/2000 05:31:28


On Apr 6, 2:34pm, Angus Dorbie wrote:
> Subject: Re: glDeleteHandle of pfTextures
> I think I may have been mistaken about what happens on applying a
> pfTexture with a deleted gl handle, we're looking into it & will let you
> know if the handle is recreated.

We have already used this approach were we deleted the GLHandle and reused the
pfTexture object taking for granted that Performer was creating a new one when
needed. It appeared to be working fine although we were told that this approach
was not guarantied to work. We then just used the idle function instead,
leaving it to Performer to manage texture id's which I think does kind of what
is needed: mark the texture ID as reusable but without actually freeing up the
TRAM. When the texture object is needed again, I assume that PF reuses the
current one or gets a new one if needed.

Although using idle appears to meet most of our needs, it does not give full
control of what actually in TRAM. Knowing we can really manage texture with the
delete handle would be of great help for us.

Jean-Luc


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