From: Angus Dorbie (dorbie++at++sgi.com)
Date: 04/06/2000 14:34:37
I think I may have been mistaken about what happens on applying a
pfTexture with a deleted gl handle, we're looking into it & will let you
know if the handle is recreated.
Make sure you have a null pointer though, you still have to subload
again to avoid the sudden download hit.
Your observation about the geostates is correct, but like I said that
may be based on a flasehood from me.
christopher.g.dorosky++at++lmco.com wrote:
>
> I don't understand.
>
> Does this mean that it is necessary to redo the geostates(that reference
> that texture) or not? This could be a horrendous performance hit.
> If not, how will the texture know where to go?
>
> If this is a sloppy approach, does performer provide a clean approach?
This is a loaded question :-)
If Performer offered an alternative I'd have told you about it by now.
CHeers,Angus.
-- For Performer+OpenGL tutorials http://www.dorbie.com/"In the middle of difficulty lies opportunity." --Albert Einstein
This archive was generated by hypermail 2b29 : Thu Apr 06 2000 - 14:34:41 PDT