Re: glDeleteHandle of pfTextures

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From: Angus Dorbie (dorbie++at++sgi.com)
Date: 04/06/2000 14:34:37


I think I may have been mistaken about what happens on applying a
pfTexture with a deleted gl handle, we're looking into it & will let you
know if the handle is recreated.

Make sure you have a null pointer though, you still have to subload
again to avoid the sudden download hit.

Your observation about the geostates is correct, but like I said that
may be based on a flasehood from me.

christopher.g.dorosky++at++lmco.com wrote:
>
> I don't understand.
>
> Does this mean that it is necessary to redo the geostates(that reference
> that texture) or not? This could be a horrendous performance hit.
> If not, how will the texture know where to go?

>
> If this is a sloppy approach, does performer provide a clean approach?

This is a loaded question :-)

If Performer offered an alternative I'd have told you about it by now.

CHeers,Angus.

-- 
For Performer+OpenGL tutorials http://www.dorbie.com/

"In the middle of difficulty lies opportunity." --Albert Einstein


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