Re: glDeleteHandle of pfTextures

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From: Angus Dorbie (dorbie++at++sgi.com)
Date: 04/05/2000 14:06:29


christopher.g.dorosky++at++lmco.com wrote:
>
> Hi,
>
> I have two questions regarding this procedure.
>
> 1) On a multipipe system, does the glDeleteHandle need to be done on all
> pipes (for a shared texture)

Yes, in the draw process. You must also defer the deletion of the
pfTexture in the app until you have deleted the handles to be safe.

> 2) Do mipmapped textures require anything more than a glDeleteHandle of the
> base texture? ie do you need to get each level and delete it?

No.

Cheers,ANgus.

-- 
For Performer+OpenGL tutorials http://www.dorbie.com/

"In the middle of difficulty lies opportunity." --Albert Einstein


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