From: Paul F Brewster (p.f.brewster++at++larc.nasa.gov)
Date: 04/04/2000 13:46:13
I'm trying to use 3D texture coordinates and the Texture matrix to access
a 2D matrix. I know this is supported in OpenGL, but I'm not sure if I can
do it in Performer. I found the function pfApplyTMat that seems to apply
the texture matrix like I want, but can I do 3D texture coords? When I
tried, it came back and said it is not generally supported...
Is there a way to do this in Performer?
Paul
This archive was generated by hypermail 2b29 : Tue Apr 04 2000 - 13:46:20 PDT