From: Hans-Peter.Hofer++at++se.admin.ch
Date: 04/03/2000 08:36:34
Hello Performer's
My system:
Onyx2 InfiniteReality
2 RM 7
512 MB memory
IRIX 6.5.5 / Performer_eoe 2.2.6
I have a 4 channel application.
Process model: APP_CULL_DRAW
The database uses 17 1024x1024 rgb-textures for the terrain and a lot of
smaller textures
for the objects. (64 MB texture memory is filled to 93%). No cliptextures.
Now I have the following strange problem:
When I drive through the database, sometimes the frame rate drops down
dramatically
(display stand still for 1-2 sec.) When I enable the statistic at the same
time, the display
output locks up (no frame update visible, sar -g shows buffer swap/sec: 0,
gr_osview shows 100% CPU
load for the draw, but nothing happens!).
The APP and the CULL process are running on (can terminate
the application via a normal keyboard input which is handled in the APP main
loop).
Reducing the viewport size or changing the LOD scale shows no significant
improvment.
But when I reduce the texture size from 104x1024 to 512x512 this strange
effects disappears .
Does anybody know something about an effect like this?
Thanks to all.
Hans-Peter Hofer
This archive was generated by hypermail 2b29 : Mon Apr 03 2000 - 07:35:53 PDT