From: Gilles GALLEE (gallee++at++oktal.fr)
Date: 03/28/2000 09:35:48
I want to apply an RGB texture (size 1024x32) on a very big face with
the same ratio (width x height).
With no texturation parameters, rendering is horrible (bad color pixels
appear between texels). When i change texturation parameters
(MAG_FILTER), the result is the same.
I try the sample program 'mipmap' compiled for Open GL and, the result
is the same. If i resize my texture to set it like square, rusult is the
same...
I try to use Open Inventor and if i set SoComplexity node to hight
quality texture, result is perfect !!!! Smooting is good beteween
texels.
So, what is good parameters on Performer to have a good rendering ??
Thank you very much for your help.
Gilles.
This archive was generated by hypermail 2b29 : Tue Mar 28 2000 - 09:37:46 PST