From: Gilles GALLEE (gallee++at++oktal.fr)
Date: 03/22/2000 10:18:27
In draw function, we want to render the performer scene with pfDraw()
and special effects with Open GL.
In this effects (durint draw process), we define texture objects with
glGenTextures() that returns IDs for my textures.
The problem is that some of my effects textures are used by pfDraw() to
texture som objects of the scene !!!
Does Performer use glGenTextures() to reserved IDs ??
If not, how can i choose IDs range for my textures ?
Thank you.
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