RE: drawing to a buffer

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From: Miguel Lozano (miguel++at++glup.irobot.uv.es)
Date: 03/20/2000 04:30:20


Hi -

How does one use Performer to draw an image to a buffer that
is not the framebuffer? I want to draw an image and then
later use it as a texture map...

Any suggestions or examples would be greatly appreciated.

----

Hi Ken, what I did once for avoiding some projection distortion was to read from the Frame buffer directly into a texture object. This is possible adding a 'subload texture instruction' in your draw call-back routine:

static void DrawChannel( ....) // Draw Call-Back routine {

....

pfDraw();

....

if(CAPTURA_FBUFFER) // getting from the FBuffer Shared->DistTexture[0]->subload(PFTEX_SOURCE_FRAMEBUFFER, NULL, ORIGEN_TEXT0, 0, 0, PCHAN_OX, PCHAN_OY, PCHAN_X, PCHAN_Y);

}

I hope, this helps you.

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