From: Gamble, Murray (MGamble++at++msx.kan.marconi.ca)
Date: 03/02/2000 07:31:33
Howdy from up north,
Steve Baker has put together a handy-dandy sound and mixing library as a
component of his PLIB game library. Depending on the complexity of your
needs it may do the trick.
Have a look:
Cheers,
Mur.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Murray G. Gamble
Human Factors Engineering - Aerospace
BAE Systems Canada
Kanata, Ontario, CANADA
> -----Original Message-----
> From: Brian Furtaw [SMTP:brian++at++sgi.com]
> Sent: Thursday, March 02, 2000 9:40 AM
> To: eibanez++at++euve.org
> Cc: info-performer++at++sgi.com
> Subject: Re: {Audio in Performer]
>
> Audio in Performer is best handled by a separate process you would
> either build (using libaudio, man audio), find on the internet or
> purchase an audio server. Then queue the server from the APP to play a
> sound effect.
>
> You can check out
> http://www.multigen-paradigm.com/products/audioworks.htm MPI's
> Audioworks Product,
>
> Brian
>
>
> > eibanez++at++euve.org wrote:
> >
> > how can I intruduce sound in a IRIS Performer simulation?
> >
> > Which node is used for it?
>
> --
> ----oOOo---- ----oOOo---- ----oOOo---- ----oOOo----
>
> Brian Furtaw (brian++at++sgi.com)
> Graphics Guru Office:(301)572-3293 Fax: (301)572-3280
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> Drivers
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