light point process

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From: Dorosky, Christopher G (christopher.g.dorosky++at++lmco.com)
Date: 02/29/2000 15:28:37


Pardon me if this is a vega only thing, I am assuming they are simply
providing a wrapper to the performer stuff.....

How does the light point process work?

From what I can figure on the stats, it is synchronous. It also seems to
take more time than the draw does without the LPP process. That is, when LPP
is enabled, the draw drops to 1 or 2 ms, and the LPP is 30 ms. Without LPP
the draw is about 20 ms.

In all cases there are light points in the scene.

What is going on? Why does the draw drop so low? Measurements taken with
vega stats (same as the pf ones)

Chris

Christopher Dorosky
Senior Electronic Systems Engineer - Real Time Simulation
Lockheed Martin Missiles and Fire Control - Dallas
christopher.g.dorosky++at++lmco.com
972-603-2349


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