From: Tiziano Diamanti (T.Diamanti++at++cineca.it)
Date: 02/29/2000 06:48:27
Hi all,
I'm working on the visualization of 3D terrain.
I have z values of the terrain.
I think it is staightfoward to use ASD for better performances.
Can I use the libpdu pfdBuildASD function in a reliable way or
should I write my own routines for building the ASD structure?
I also will use texture mapping in the future, is pfdBuildASD putting
texture coordinates in the ASD node?
Does pfdBuildASD calculate normals? Or do I have to assign normals with
pfASDAttr?
The man page doesn't give much information. Can I find more information
somewhere else?
Thank you
Tiziano Diamanti
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