From: Marcin Romaszewicz (marcin++at++asmodean.engr.sgi.com)
Date: 02/24/2000 16:55:37
I don't understand what you mean. Could you be a little more specific?
OpenGL computes spotlight cutoff per vertex, so maybe you have a coarsely
tesselated sphere that doesn't look quite right for this reason.
-- Marcin
On Thu, 24 Feb 2000, YoungJun Kim wrote:
>
> Hi. everyone.
>
> I used the setSpotDir and setSpotCone in my spotlight. When running my
> program, I'm able to see the spotlight. However, if I lit a sphere, the
> each trangle was lit. I don't want this. If anyone have an idea about
> spotlight, reply it.
>
> Thanks
>
>
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