pfEvaluateLOD

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From: David L. Morgan (dmorgan++at++aechelon.com)
Date: 02/21/2000 16:34:15


Hey Performers

I'm wondering how to work pfEvaluateLOD:

     float pfEvaluateLOD(pfLOD *lod, const pfChannel *chan,
                  const pfMatrix *offset);

What is the offset parameter? The manpage/manual documentation
is nonexistant. I presume that if I use the identity matrix, it will
use values relative to the eyepoint, exactly as the scenegraph must
do internally.

Is there a better way to find out which LOD has been chosen?

Thanks,

David Morgan
Aechelon Technology
dmorgan++at++aechelon.com


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