From: David L. Morgan (dmorgan++at++aechelon.com)
Date: 02/21/2000 16:34:15
Hey Performers
I'm wondering how to work pfEvaluateLOD:
float pfEvaluateLOD(pfLOD *lod, const pfChannel *chan,
const pfMatrix *offset);
What is the offset parameter? The manpage/manual documentation
is nonexistant. I presume that if I use the identity matrix, it will
use values relative to the eyepoint, exactly as the scenegraph must
do internally.
Is there a better way to find out which LOD has been chosen?
Thanks,
David Morgan
Aechelon Technology
dmorgan++at++aechelon.com
This archive was generated by hypermail 2b29 : Mon Feb 21 2000 - 18:36:22 PST