pBuffer again

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From: Dirk Scheffter (scheff++at++ines.ue.iff.fhg.de)
Date: 02/20/2000 04:35:20


pfHi there again,

forget my pBuffer problem.
My real problem was to make a distorted image for a cylindric projection
screen. For this I assumed to need pBuffer for Multipass-Rendering.
Meanwhile I downloaded the sample EnvMap written and published by Angus Dorbie.
(Hi Angus, many many thanks, this saved my life/my job/whatever.) :-) And in
Angus' sample I saw that I doesn't need pBuffer for this.
Any comments?

pfGreetings,
(pfHappy) Dirk.

P.S.: One weird fact: Subloading of texture from framebuffer didn't work until
I used
  tex->setFilter(PFTEX_MINFILTER, PFTEX_BILINEAR);
  tex->setFilter(PFTEX_MAGFILTER, PFTEX_BILINEAR);
.
Can somebody tell me why?

-- 
-----------------------------------------------------------
Dipl.-Inf. Dirk Scheffter                 scheff++at++iff.fhg.de       
Fraunhofer IFF                   fon: +49 (0) 391/40 90-854
Sandtorstr. 22                   fax: +49 (0) 391/40 90-870
D-39106 Magdeburg         http://www.usg.iff.fhg.de/~scheff   
Germany             
--------< Try this: http://www.usg.iff.fhg.de/ibft/mowib >-


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