From: ramey (ramey++at++de-solutions.com)
Date: 02/02/2000 11:05:08
Anyone have any idea if Performer can use clipping planes? I know I can
add a draw call back and enable a few glClipPlanes, but unfortunately
this won't stop performer from intersecting with geometry that I told
the Draw process to throw out.
It would be nice if I could clip the SceneGraph BEFORE the Isect process
takes a copy of the SceneGraph.
We were thinking of adding some sort of discriminator callback to remind
the ISECT that certain portions of the Scene Graph are actually
invisible, but I was hoping there might be a better way.
-- "Haven't you heard? We come in six packs now." -Zaphod Beeblebrox Larry E. Ramey ramey++at++de-solutions.com
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