Intensity Textures

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From: ramey (ramey++at++de-solutions.com)
Date: 02/02/2000 06:19:37


Well I solved my own problem, thanks to those who commented though. The
real problem is that GL_INTENSITY and GL_ALPHA just are not supported on
an impact. This is not documented anywhere I found in performer but in
reading over some of Mark J. Kilgards code he had a comment to himself
about this. So I took by code over to our Origin2000 with and IR and low
and behold, I had everything right the first time around.

-- 
"Haven't you heard? We come in six packs now." -Zaphod Beeblebrox
Larry E. Ramey
ramey++at++de-solutions.com


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