From: Anthony Bavuso (a.t.bavuso++at++larc.nasa.gov)
Date: 01/27/2000 07:49:31
Another question regarding Aqua's HUD.
Is it possible instead of making the top overlapping channel transparent,
could you make it so that it only draws what is in its scene and does not
clear what the rear channel is outputting? For example make the overlapping
channel's view-port the same size as the bottom channels. And then put a
gauge in the top channel. I would like the gauge not to be transparent and
I also do not want to clear the contents of the bottom channel. So the end
result is a gauge pasted on the top of the rest of my scene.
How would I go about doing this? Thanks.
This archive was generated by hypermail 2b29 : Thu Jan 27 2000 - 07:47:36 PST