From: Andrew Preece (apreece++at++reading.sgi.com)
Date: 01/27/2000 00:49:54
Hi,
If your application requires high accuracy/density terrain
but only just around the eyepoint, you should look at the pfASD
class in Performer.
Andy.
-----Original Message-----
From: husein [mailto:husein++at++sfe.indra.es]
Sent: 27 January 2000 8:13
To: 'info-performer++at++sgi.com'
Subject: High detail dynamic terrain
Hi,
We are looking for a tool wich enable to manage very high accuracy
dynamic terrain (like fluids). I have tried with the Volumizer library
and it's Performer sample (perfly without modifications and Onyx 2 with
4 R.M.), but the draw procces time itīs not o.k. for real time.
* Anyone have used the Volumizer library with Performer for real
time?
* Can we reach the same effect by using 3D Textures ?
* Can anyone recomiend me a technic a part of mesh to render high
accuracy dynamic terrain ?
Can anyone offer any suggestions? Thanks.
This archive was generated by hypermail 2b29 : Thu Jan 27 2000 - 00:50:19 PST