Textures + Performer + Cave

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From: Luc Renambot (renambot++at++cs.vu.nl)
Date: 01/26/2000 08:23:38


Hi,
I'm working with Performer, a 4 walls CAVE (with CAVElibrary)
and Onyx/O2 machines. I have a problem with textures in multi
process mode (PFMP_APP_CULL_DRAW). Some textures are not appearing.
If I put in PFMP_APPCULLDRAW, everything is fine. All the objects
are allocated in the default shared arena (pfTexture, pfGeoState,
pfTexEnv, Geometry, GeoSet). The textures are small.
Is there any tricks with textures in multiproc mode ?
Do I have to use pfuTextureManager ?
Any idea ?

thanks,

Luc.

-- 
Luc Renambot
Mail: renambot++at++cs.vu.nl  - Web : http://www.cs.vu.nl/~renambot
There's a crack in everything, that's how the light gets in. (L.C.)


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