From: Anthony Bavuso (a.t.bavuso++at++larc.nasa.gov)
Date: 01/11/2000 14:48:06
I am beginning to implement a HUD and I have a few questions. As far as I
know there are two ways to draw a HUD, first method is openGL calls in the
draw call back functions; second method is to use an overlay channel as
Dorbie did the aqua witches brew example.
Can I use Dorbie's aqua overlay channel method, in a
multi-pipe/mutli-channel configuration where, in hardware, different
channels and pipes are wired to different displays? Referring to my previous
email on perfly channel ordering, could I use an overlay channel with that
kind of hardware setup?
Also are there any full feature examples like aqua that use the openGL HUD
method? Where can I find it?
Thanks.
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