HUD

New Message Reply Date view Thread view Subject view Author view

From: Anthony Bavuso (a.t.bavuso++at++larc.nasa.gov)
Date: 01/11/2000 14:48:06


I am beginning to implement a HUD and I have a few questions. As far as I
know there are two ways to draw a HUD, first method is openGL calls in the
draw call back functions; second method is to use an overlay channel as
Dorbie did the aqua witches brew example.

Can I use Dorbie's aqua overlay channel method, in a
multi-pipe/mutli-channel configuration where, in hardware, different
channels and pipes are wired to different displays? Referring to my previous
email on perfly channel ordering, could I use an overlay channel with that
kind of hardware setup?

Also are there any full feature examples like aqua that use the openGL HUD
method? Where can I find it?

Thanks.


New Message Reply Date view Thread view Subject view Author view

This archive was generated by hypermail 2b29 : Tue Jan 11 2000 - 14:47:52 PST

This message has been cleansed for anti-spam protection. Replace '++at++' in any mail addresses with the '@' symbol.