Gray lines in clip texture

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From: Findley, David A (david.a.findley++at++boeing.com)
Date: 01/04/2000 13:56:32


Greetings,

I used ClipGen to create a clip texture for display on an Onyx 2 Infinite
Reality. The clip

texture is made up of four .rgb images in Lambert Conformal Conic
projection, each of which

covers a little over a one-degree area. My problem is that there is a gray
edge along the

boundary between input images in the lower LOD mipmaps. The highest
(closest to viewpoint)

LOD has no boundary line. ClipGen appears to be averaging in pixels just
off the image to create

the mipmaps. I have tried moving the boundaries defined for the image in
the input .geo file

inside the image, I have tried a range of invalid border values from 0 up, I
have tried a

range of feather edges values from 0 up, all to no avail. I have run out of
ideas, and hope

someone can give me a lead on what to try next. Can anyone describe how the
invalid border, feather edges, and mask file work? There is no help file.

Other pertinent parameters in my ClipGen setup are:
        clip texture size: 8192 x 8192
        tile size: 512
        clip size: 1024
        headroom: 1
        ext and int formats: 888
        start and end levels: 0 and 13

        All boundaries are defined in meters from the Lambert Conformal
conic reference center.

I use homebrewed software to map the database vertex u,v's to Lambert
Conformal conic

Thanks

Dave Findley
Boeing Flight Simulation - St. Louis
(314) 232-7846


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