From: Gordon Tomlinson (gordon++at++paradigmsim.com)
Date: 01/04/2000 08:47:03
Hi Mathew
You need to look at the man pages for
pfGeode
pfGeoset
pfGeoState
pfGeoset - this holds the primitive type, number of prims, lenght of prims
Vertex coords, colors coords, normals coords, textures coords etc .....
a pfGeoState is attached to a pfGeoSet, the Gstate holds the texture info, material
alpha, back face, front face details etc.
a pfGeode has a pfGeoset added to it.
The you could add the pfgeode to a pfGroup, pfDCS, etcc which you then add
to your pfScene.
The programmers guide is very good and explains the Performer hierarchy very
well also there are examples provided in /usr/share/Performer/
Matthew Hesher wrote:
>
> pfUsers,
> I have a simple application that loads meshes using pfdLoadFile. However,
> I don't see a way to place a pfNode into a pfGeoSet so that I can apply
> attributes (textures, colors, etc.) If someone could point to an example of
> this, I would greatly appreciate it.
> Curt Hesher
> hesher++at++cs.fsu.edu
> -----------------------------------------------------------------------
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> Submissions: info-performer++at++sgi.com
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--Happy New Year
Gordon.
Gordon Tomlinson | Multigen - Paradigm Inc Vega Software Engineer | Suite 400, 14900 Landmark Blvd Email: gordon++at++paradigmsim.com | Dallas, Texas 75240, USA Tel: 972 960 2301 | Fax: 972 960 2303 ______________________________________________________________
'Smoke me a kipper skipper, I'll be back for breakfast' ______________________________________________________________
NOTE: All opinions here within this email are soley mine and DO NOT reflect those of MultiGen Paradigm or any other employee.
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