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Re: [IPX]: Fix checksum computation.

To: Joe Perches <joe@xxxxxxxxxxx>
Subject: Re: [IPX]: Fix checksum computation.
From: "David S. Miller" <davem@xxxxxxxxxx>
Date: Fri, 31 Oct 2003 13:23:31 -0800
Cc: netdev@xxxxxxxxxxx
In-reply-to: <1067635446.11564.92.camel@xxxxxxxxxxxxxxxxxxxxx>
References: <200310312006.h9VK62Hh005910@xxxxxxxxxxxxxxx> <1067635446.11564.92.camel@xxxxxxxxxxxxxxxxxxxxx>
Sender: netdev-bounce@xxxxxxxxxxx
On Fri, 31 Oct 2003 13:24:06 -0800
Joe Perches <joe@xxxxxxxxxxx> wrote:

> Why is this a "fix"?  Performance?
> It seems more like someone's idea of code neatening.

IPC checksums were being miscomputed in the original code,
we're as mystified as you are as to why it is that:

        if (sum & 0x10000) {
                sum &= 0xffff;

works while:

        sum = ((sym >> 16) + sum) & 0xffff;

does not.  The theory was that it might be some x86 gcc bug,
but looking at the assembler diff Arnaldo Carvalho de Melo
(the appletalk maintainer) showed me between the before and

        xorl    %eax, %eax
-       decl    %ecx
        movb    (%ebx), %al
-       incl    %ebx
        addl    %eax, %edx
        addl    %edx, %edx
-       movl    %edx, %eax
-       shrl    $16, %eax
-       addl    %edx, %eax
-       movzwl  %ax,%edx
+       testl   $65536, %edx
+       je      .L982
+       incl    %edx
+       andl    $65535, %edx
+       decl    %ecx
+       incl    %ebx
        cmpl    $-1, %ecx

we still can't see what's wrong.

He did confirm that the change in question makes IPX compute checksums

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