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Re: problem with addTriangleCallback()



Hi Morten,

Thank you very much!

After I printed out all the points, I found out that
no objects were translated. The addTriangleCallback()
only applies to the object's local coordinate system.

I am new to Inventor and working on Ghost (PHANToM)
and Inventor. The coordinate systems just confused me.

Thanks again for your time.

Alex



--- Morten Eriksen <mortene@sim.no> wrote:
> Alex Kuang <alex_sfu@yahoo.com> writes:
> 
> > For the case showed below, only the cone is
> translated in the
> > Inventor Xt rendering window, but the triangle
> meshes that generated
> > by addTriangleCallback() shows that both the
> sphere and cone are
> > translated.
> 
> Are you sure the case is that they are both
> translated, and rather not
> that they are both _not_ being translated?
> 
> The latter case would for instance happen if you
> from the callback
> picked up their local/object coordinate system
> coordinates, instead of
> getting world coordinates.
> 
> Morten
> -- 
> <URL:http://www.coin3d.org>


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