[PATCH v2 6/9] xfsrestore: fix node table setup
Bill Kendall
wkendall at sgi.com
Mon Nov 15 15:30:56 CST 2010
On 11/15/2010 02:38 PM, Alex Elder wrote:
> On Fri, 2010-11-05 at 11:35 -0500, wkendall at sgi.com wrote:
>> plain text document attachment (winmap_max_fix)
>> The node table setup code unintentionally limits the amount of virtual
>> memory that will be used for the node table. Rather than setting a
>> limit based on the remaining virtual memory, the node table is limited
>> to the amount of memory it thinks it will need based on the dump's
>> inode count. But the node table stores directory entries, not inodes,
>> and so dumps with lots of hard links end up thrashing mapping and
>> unmapping segments of the node table to stay within the self-imposed
>> virtual memory limit.
>>
>> This patch also changes the node table to ensure that there are a
>> power of two nodes per segment. Profiling revealed that while building
>> the node table, 50% of the restore cpu time was spent doing division
>> and modulo to convert a node index into its segment index and offset
>> within the segment. This change prepares the node table for another
>> patch which will change the lookup mechanism to use shift and
>> bitwise-and.
>>
>> Also don't bother passing the estimated segment table size to the
>> window abstraction. It has to deal with resizing the table anyway and
>> can choose a reasonable starting size.
>>
>>
>> Signed-off-by: Bill Kendall<wkendall at sgi.com>
>
> This looks good to me.
>
> In your loop determining how many segments to
> use, etc., you might as well start with the
> minimum number of segments. I.e.:
>
> winmapmax = 0;
> for ( segcount = WINMAP_MIN; winmapmax< WINMAP_MIN; segcount<<= 1 ) {
>
> I had a feeling there could be a pathological case
> in which the the computation of winmapmax, etc. would
> get stuck looping indefinitely, but I gave up trying
> to see if I could identify such a case...
I had a similar thought while making the change, but then
remembered that we just need enough virtual memory to
map up to WINMAP_WIN segments. It's perfectly okay to
only use one segment assuming there's enough virtual
memory.
I did some unit testing here playing around with the
bounds of the inputs (inode count and virtual memory size)
just to be sure that all output params were sane.
Bill
>
> And although I'm not that confident I understand the way
> the windows on the tree file are used, I don't see anything
> really wrong with your change.
>
> Reviewed-by: Alex Elder<aelder at sgi.com>
>
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