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Total 24 documents matching your query.

1. network delay simulation (score: 1)
Author: garzik@xxxxxxxxx>
Date: Tue, 16 Mar 2004 15:10:58 -0800
Still bumming around for how to easily simulate long latencies. There is NISTnet but that is fugly old 2.2 code; and Dummynet, and hitbox which are FreeBSD based. The existing traffic shaper might do
/archives/netdev/2004-03/msg00317.html (8,385 bytes)

2. Re: network delay simulation (score: 1)
Author: mminger@xxxxxxxx>
Date: Wed, 17 Mar 2004 00:00:48 +0100
iirc there was a 2.4 port of NistNet. Porting it to 2.6 is probably not that much work. -Andi
/archives/netdev/2004-03/msg00318.html (8,850 bytes)

3. Re: network delay simulation (score: 1)
Author: leen <ak@xxxxxxx>
Date: Tue, 16 Mar 2004 17:41:34 -0800
Probably a packet scheduler would be my first choice, you could then even tag packets using classification and therefore delay differently for different flows. Another thing I've always wanted to do
/archives/netdev/2004-03/msg00319.html (9,611 bytes)

4. Re: network delay simulation (score: 1)
Author: davem@xxxxxxxxxx>
Date: Tue, 16 Mar 2004 17:50:52 -0800
nistnet works, but even akpm remembers it as pretty grotty, who knows maybe the most recent 2.4.x variant was much better, but I doubt it.
/archives/netdev/2004-03/msg00320.html (8,678 bytes)

5. Re: network delay simulation (score: 1)
Author: davem@xxxxxxxxxx>
Date: Wed, 17 Mar 2004 03:06:34 +0100
For testing it's probably good enough. No need to merge it ;-) -Andi
/archives/netdev/2004-03/msg00321.html (9,152 bytes)

6. Re: network delay simulation (score: 1)
Author: leen <ak@xxxxxxx>
Date: Tue, 16 Mar 2004 18:40:01 -0800
Stephen Hemminger wrote: Still bumming around for how to easily simulate long latencies. There is NISTnet but that is fugly old 2.2 code; and Dummynet, and hitbox which are FreeBSD based. The existin
/archives/netdev/2004-03/msg00322.html (9,913 bytes)

7. Re: network delay simulation (score: 1)
Author: leen <ak@xxxxxxx>
Date: Wed, 17 Mar 2004 10:37:59 -0500 (EST)
One insight I had a while ago is that packet pacing and artificial delay require a very similar mechanism. I hacked something a while ago that did this in a general way, though it had some problems a
/archives/netdev/2004-03/msg00336.html (9,548 bytes)

8. Re: network delay simulation (score: 1)
Author: jheffner@xxxxxxx>
Date: 17 Mar 2004 11:09:26 -0500
I had something trying to replace nistnet a while back - probably have to go 10 harddrives back to find it. This is exactly what i had. You need to be able to choose what flow gets affected and which
/archives/netdev/2004-03/msg00337.html (11,063 bytes)

9. Re: network delay simulation (score: 1)
Author: a <khc@xxxxxxxxx>
Date: Wed, 17 Mar 2004 09:51:07 -0800
Yes, but you want to weight it just a bit. Userland could use random() to generate the bit-stream in fact :)
/archives/netdev/2004-03/msg00339.html (9,436 bytes)

10. Re: network delay simulation (score: 1)
Author: davem@xxxxxxxxxx>
Date: Wed, 17 Mar 2004 10:00:01 -0800
In an earlier project we had a test suite that failed the Nth allocation, then repeated startup failing from 1 till all allocations in a typical interaction round trip had been tested. Sure led to so
/archives/netdev/2004-03/msg00340.html (10,427 bytes)

11. Re: network delay simulation (score: 1)
Author: mminger@xxxxxxxx>
Date: Wed, 17 Mar 2004 10:25:15 -0800
Yes, but we don't really want alloc_skb() doing this, this makes the failures go to other places (like TCP, netlink, whatever) instead of what you're trying to actually test (RX out of buffer handlin
/archives/netdev/2004-03/msg00341.html (10,249 bytes)

12. Re: network delay simulation (score: 1)
Author: garzik@xxxxxxxxx>
Date: Wed, 17 Mar 2004 19:17:16 -0800
whaddya mean "even"? I wrote a userspace thingy many moons ago which provides variable delays and bandwidth restriction. It's for simulating long, thin pipes. It uses the tap/tun interface to route p
/archives/netdev/2004-03/msg00347.html (9,807 bytes)

13. network delay simulation (score: 1)
Author: Stephen Hemminger <shemminger@xxxxxxxx>
Date: Tue, 16 Mar 2004 15:10:58 -0800
Still bumming around for how to easily simulate long latencies. There is NISTnet but that is fugly old 2.2 code; and Dummynet, and hitbox which are FreeBSD based. The existing traffic shaper might do
/archives/netdev/2004-03/msg00981.html (8,415 bytes)

14. Re: network delay simulation (score: 1)
Author: Andi Kleen <ak@xxxxxxx>
Date: Wed, 17 Mar 2004 00:00:48 +0100
iirc there was a 2.4 port of NistNet. Porting it to 2.6 is probably not that much work. -Andi
/archives/netdev/2004-03/msg00982.html (8,912 bytes)

15. Re: network delay simulation (score: 1)
Author: "David S. Miller" <davem@xxxxxxxxxx>
Date: Tue, 16 Mar 2004 17:41:34 -0800
Probably a packet scheduler would be my first choice, you could then even tag packets using classification and therefore delay differently for different flows. Another thing I've always wanted to do
/archives/netdev/2004-03/msg00983.html (9,673 bytes)

16. Re: network delay simulation (score: 1)
Author: "David S. Miller" <davem@xxxxxxxxxx>
Date: Tue, 16 Mar 2004 17:50:52 -0800
nistnet works, but even akpm remembers it as pretty grotty, who knows maybe the most recent 2.4.x variant was much better, but I doubt it.
/archives/netdev/2004-03/msg00984.html (8,777 bytes)

17. Re: network delay simulation (score: 1)
Author: Andi Kleen <ak@xxxxxxx>
Date: Wed, 17 Mar 2004 03:06:34 +0100
For testing it's probably good enough. No need to merge it ;-) -Andi
/archives/netdev/2004-03/msg00985.html (9,291 bytes)

18. Re: network delay simulation (score: 1)
Author: Ben Greear <greearb@xxxxxxxxxxxxxxx>
Date: Tue, 16 Mar 2004 18:40:01 -0800
Stephen Hemminger wrote: Still bumming around for how to easily simulate long latencies. There is NISTnet but that is fugly old 2.2 code; and Dummynet, and hitbox which are FreeBSD based. The existin
/archives/netdev/2004-03/msg00986.html (9,876 bytes)

19. Re: network delay simulation (score: 1)
Author: John Heffner <jheffner@xxxxxxx>
Date: Wed, 17 Mar 2004 10:37:59 -0500 (EST)
One insight I had a while ago is that packet pacing and artificial delay require a very similar mechanism. I hacked something a while ago that did this in a general way, though it had some problems a
/archives/netdev/2004-03/msg01000.html (9,585 bytes)

20. Re: network delay simulation (score: 1)
Author: jamal <hadi@xxxxxxxxxx>
Date: 17 Mar 2004 11:09:26 -0500
I had something trying to replace nistnet a while back - probably have to go 10 harddrives back to find it. This is exactly what i had. You need to be able to choose what flow gets affected and which
/archives/netdev/2004-03/msg01001.html (11,168 bytes)


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