- 1. GLsizei type (score: 1)
- Author: Sven Panne <Sven.Panne@xxxxxxxxx>
- Date: Tue, 26 Jul 2005 17:45:53 +0200
- Sorry for abusing this list a bit, but I think here are some of the best people for answering the following question (if not, please give me a hint where to ask instead): What is the rationale for "G
- /archives/ogl-sample/2005-07/msg00000.html (7,013 bytes)
- 2. Re: GLsizei type (score: 1)
- Author: Allen Akin <akin@xxxxxxxxx>
- Date: Tue, 26 Jul 2005 12:26:01 -0700
- I don't have an authoritative answer -- that decision was made before I joined the OpenGL project and I don't recall discussing it with any of the original team. But my guess is that there were two c
- /archives/ogl-sample/2005-07/msg00001.html (8,615 bytes)
- 3. GLsizei type (score: 1)
- Author: Sven Panne <Sven.Panne@xxxxxxxxx>
- Date: Tue, 26 Jul 2005 17:45:53 +0200
- Sorry for abusing this list a bit, but I think here are some of the best people for answering the following question (if not, please give me a hint where to ask instead): What is the rationale for "G
- /archives/ogl-sample/2005-07/msg00002.html (7,043 bytes)
- 4. Re: GLsizei type (score: 1)
- Author: Allen Akin <akin@xxxxxxxxx>
- Date: Tue, 26 Jul 2005 12:26:01 -0700
- I don't have an authoritative answer -- that decision was made before I joined the OpenGL project and I don't recall discussing it with any of the original team. But my guess is that there were two c
- /archives/ogl-sample/2005-07/msg00003.html (8,704 bytes)
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