Hi, I am using TGS inventor to make key frame animation using SoVRMLOrientationInterpolator. But I don't know how to set multiple keyValues. I know that type of keyValue is a SoMFRotation which has t
As far as I know it works. You didn't say exactly what problem you are seeing or what code you are trying, but the most common problem is doing static intialization of an array of complex objects. I
Thank you for your advice. What I would like to do is to make a simple animation that a cone rotates. I was able to set rotation values to keyValue filed. But still, my program doesn't work. Could yo
There are two small bugs in this program: 1) The interpolator is changing the transform in the Transform node, but your geometry is not a child of the Transform node and is not affected by the chang
Hi, I am using TGS inventor to make key frame animation using SoVRMLOrientationInterpolator. But I don't know how to set multiple keyValues. I know that type of keyValue is a SoMFRotation which has t
As far as I know it works. You didn't say exactly what problem you are seeing or what code you are trying, but the most common problem is doing static intialization of an array of complex objects. I
Thank you for your advice. What I would like to do is to make a simple animation that a cone rotates. I was able to set rotation values to keyValue filed. But still, my program doesn't work. Could yo
There are two small bugs in this program: 1) The interpolator is changing the transform in the Transform node, but your geometry is not a child of the Transform node and is not affected by the chang