Hi Brian, I just asked Jon Leech about this, and it turns out the problem is that the GL_ARB_texture_compression spec document that is currently on the SGI Web site is slightly out of date wrt the fi
Hi Brian, I just asked Jon Leech about this, and it turns out the problem is that the GL_ARB_texture_compression spec document that is currently on the SGI Web site is slightly out of date wrt the fi
Michael Vance at Loki found this one: The GL_ARB_texture_compression spec says that the internalformat parameter to glCompressedTexImage[123]DARB() should be a GLint. However, the glext.h file (gener
Michael Vance at Loki found this one: The GL_ARB_texture_compression spec says that the internalformat parameter to glCompressedTexImage[123]DARB() should be a GLint. However, the glext.h file (gener