Well, all this and much more is documented at the implementation site, so I'd avoid this churn. If there are strong feelings for it I can change the prototypes. Normally I'd agree with you, but for t
Not a big deal, really. I was just looking at consistency with the other prototypes around this one.... Sure, but this particular piece of code is different to wthe original btree anyway because it h
Well, all this and much more is documented at the implementation site, so I'd avoid this churn. If there are strong feelings for it I can change the prototypes. Normally I'd agree with you, but for t
Not a big deal, really. I was just looking at consistency with the other prototypes around this one.... Sure, but this particular piece of code is different to wthe original btree anyway because it h
Because this is the first major generic btree routine this patch includes some infrastrucure, fistly a few routines to deal with a btree block that can be either in short or long form, and secondly x
..... I think for these interfaces it woul dbe better to include variable names in the prototypes. i.e.: int xfs_btree_increment(struct xfs_btree_cur *cur, int level, int *stat); Can kill the else th
Because this is the first major generic btree routine this patch includes some infrastrucure, fistly a few routines to deal with a btree block that can be either in short or long form, and secondly x
..... I think for these interfaces it woul dbe better to include variable names in the prototypes. i.e.: int xfs_btree_increment(struct xfs_btree_cur *cur, int level, int *stat); Can kill the else th
Well, all this and much more is documented at the implementation site, so I'd avoid this churn. If there are strong feelings for it I can change the prototypes. Normally I'd agree with you, but for t
Not a big deal, really. I was just looking at consistency with the other prototypes around this one.... Sure, but this particular piece of code is different to wthe original btree anyway because it h
Because this is the first major generic btree routine this patch includes some infrastrucure, fistly a few routines to deal with a btree block that can be either in short or long form, and secondly x
..... I think for these interfaces it woul dbe better to include variable names in the prototypes. i.e.: int xfs_btree_increment(struct xfs_btree_cur *cur, int level, int *stat); Can kill the else th