I remeber that Quake3's editor(called Q3Radiant)use this
method to load opengl renderer, maybe you could goto id's
ftp site and download it and have a look...
Regards
C.G.
> -----Original Message-----
> From: Remy Beugre (ECS) [mailto:Remy.Beugre@xxxxxxxxxxxxxxx]
> Sent: Thursday, June 28, 2001 11:37 PM
> To: 'ogl-sample@xxxxxxxxxxx'
> Subject: RE: [ogl-sample] quake process and opengl library
>
>
> Hi,
> That sounds like a hope for me. Could you please tell me how I do it.
> Thanx a lot
> Remy B.
>
> -----Original Message-----
> From: Gang Chen (Shanghai) [mailto:GangChen@xxxxxxxxxxxxxx]
> Sent: Friday, June 29, 2001 3:49 AM
> To: ogl-sample@xxxxxxxxxxx
> Subject: RE: [ogl-sample] quake process and opengl library
>
>
>
> Id has made Quake source code open, if you are
> really interested in it, grabbed it and have a look.
>
> Yes, it is possible that do not (hard)link your game
> to opengl32.dll, you could load it later use LoadLibrary,
> the icd on you machine will work as usual.
>
> Regards
> C.G.
>
> > -----Original Message-----
> > From: Remy Beugre (ECS) [mailto:Remy.Beugre@xxxxxxxxxxxxxxx]
> > Sent: Thursday, June 28, 2001 3:38 AM
> > To: 'ogl-sample@xxxxxxxxxxx'
> > Subject: [ogl-sample] quake process and opengl library
> >
> >
> > Hi everybody out there
> > It's Remy again. :-) Let's see what I come up with this time.
> >
> > How is the quake game using the computer (performance)
> > before/while displaying the game?
> > I mean does anyone knows how quake exactly works on a
> > computer from start to/while displaying the game.
> >
> > Thanx
> > Remy
> >
> > ps Is it possible to skip the linking to opengl32.lib and run
> > the game on my computer with a 3D graphic routine anyway?
> >
>
|