Hi Guys,
I am interesting in getting the new Open Source OpenGL sample
implementation to compile in our development environment. I have
synced up with the latest files via CVS, however I am having a hard
time figuring out where to start. Since I won't be builing this under
Linux or for X11, I need to build my own makefiles etc. I plan to
build this with Watcom C++ for Win32 initially, using our own
makefile stuff.
I guess the first place I could start would be with the GLU
libraries, since those are relatively simple. I can find the source
to the libglu library, but it is spread out in three directories. I
assume I need to build the objects in all those directories into the
final library?
Also where are the public OpenGL header files in the SI? I can't seem
to find them anywhere...
Regards,
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